If you find yourself in a spot of trouble, you can teleport up to 500 feet and take one willing creature with you. It also increases the save DC of the Turn Undead or Turn the Unholy features. The many gems on this helm provide a variety of benefits. This +3 vorpal sword is a sentient blade that seeks to destroy evil dragons. It can also be used to reflect psychic-damage-dealing attacks to another creature within 30 feet of you. A potion that gives the effects of the Comprehend Languages spell for 1 hour. This staff grants a +3 to attack and damage rolls made with it and has ten charges. This horn produces an incredible blast that can deal 5d6 thunder damage and stun a creature. Magic items for druids typically serve a few specific purposes: AC upgrades, spellcasting complements, or improving your Wild Shape. This powerful mace is guided by Xartaza, an erinyes that lives within it hoping to feed more souls to Asmodeus. Your entire party cannot be surprised and are woken up if asleep when combat begins. While monks wont typically wear armor to boost their AC, the Bracers of Defense stack with unarmored defense, giving you a +2 to AC. A staff that can be used to create nonmagical flowers. This is +1 leather armor. However, it is cursed to give you disadvantage when dealing with demons. This tattoo gives you an AC equivalent to studded leather, half plate, or full plate according to its rarity. These stones orbit the head of their wielder and confer special abilities upon them. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. These scrolls create an invisible barrier that prevents the passage of a specific creature type. This is a great alternative to the Eldritch Machine Gun build we suggested in our multiclassing article. It has many properties but most notably can be used to summon hundreds of undead to its wielders service. This potion ends the Polymorph effects of a thessaltoxin. In addition, wizards can use magic items to increase their survivability. This wizard spellbook comes preloaded with a wide variety of spells. Hazirawn is a neutral evil sentient +2 greatsword that deals an extra 2d6 necrotic damage on a hit. You have 120 feet of truesight when peering through this gem. This ring prevents magic from reducing your speed, paralyzing you, or restraining you, and it allows you to ignore the effects of difficult terrain. A rogue with a Cloak of Displacement might give the DM a headache. Beware: it is an extradimensional space, so do not place it inside a Bag of Holding or Portable Hole. This helm allows you to cast the Levitate spell on yourself. These gauntlets give you an intelligence score of 19, unless your score is already 19 or higher. These badges, given out by the Open Lord of Waterdeep, provide a +2 bonus to AC if you arent carrying a shield. Dawnbringer is a sentient Sun Blade with the added ability to cast Lesser Restoration. While fighters have many areas of expertise, they all benefit from magic items that improve damage output, resist damage, and improve maneuverability. Steel is a +2 sentient longsword that can be used to cast Revivify. These boots increase your walking speed to 30 feet and prevent your speed from being lowered if you are encumbered or wearing heavy armor. It can only be attuned to a human. This sentient shield, which imprisons the soul of Gargauth, a pit fiend, provides a +2 bonus to AC and fire resistance. These boots make your steps silent and give you advantage on stealth checks that rely on sound. This armor turns any critical hit against you into a regular hit. This book has an affinity for abjuration magic. This pipe, which blows bubbles instead of smoke, can be used to cast Fog Cloud or Misty Step and can even summon a steam mephit. This machine, which was once the command console of a planar craft, has hundreds of effects, both beneficial and detrimental, that can be activated by interacting with its console of gems. You can use this cape to fly while in darkness or dim light. Similar to the Sentinel Shield, this weapon grants you advantage on initiative rolls. This amulet allows the wearer to regain 4d4+4 hit points when consuming a pint of alcohol. With these boots, you can reliably get into melee range. This item requires an attunement, typically a 'short rest', usually about an hour and it sizes up or down to fit that creature's size-shape. You can use this mask to cast Animal Friendship. Monks are already a potent class in D&D, but with the addition of the right feats, they can become even stronger, tougher, and more versatile. This can be used as both a spellbook and spellcasting focus for a wizard. If it is opened, one of several undesirable effects may happen. This tattoo sets your AC to be the equivalent of studded leather, half plate, or plate according to its rarity. "ERROR: column "a" does not exist" when referencing column alias, First story where the hero/MC trains a defenseless village against raiders. With an animated shield, you can throw this up in the air and gain +2 to your AC while still swinging your greatsword around. You can even make it look like tattered rags so that they dont get taken off of you if you get in trouble. This +1 sword gives you a +1 bonus on saving throws. It will become less useful as soon as your Intelligence reaches 18, which will be soon. The Sunsword is a sentient Sun Blade whose sole purpose is destroying Strahd von Zarovich. The description of each item category or individual item details how an item is activated. This lyre can be used to cast Animal Friendship, Charm Person, Enthrall, or Suggestion once a day. Wondrous item, uncommon. You can speak this swords command word to set it ablaze. With hundreds of magical items published across several official sources, what is the best magic item for your character? These are small earpieces that allow you to communicate telepathically with others who are wearing a spies murmur. If you, your DM, or everyone involved is sick of keeping track of how many arrows you have, this magic quiver stores up to 60 arrows, 18 javelins, and six spears, quarterstaffs, or bows while never weighing more than 2 pounds. While this dust appears to be Dust of Disappearance, it actually causes you and everyone in a 10-foot radius to make a Constitution saving throw or sneeze uncontrollably. Planegea is primal fantasy roleplaying. It can also be used to turn a failure into a success when an undead creature forces you to make a saving throw. If you have a +4 Cha mod, that ends up being 2d10+8 to 8d10+64 per round, supposing they all hit. Besides giving a +3 bonus to attack and damage rolls (which is to be expected from a legendary weapon) this sentient bad boy has numerous abilities. This headband sets your Intelligence score to 19. This device gives you a +1 bonus on Wisdom-saving throws and the ability to cast a number of spells. Backline druids can keep their party alive without spending spell slots. This potion makes you huge for 24 hours and increases your Strength score to 25. These rings allow you to ignore magical restrictions in Undermountain. As you have 15 that would be 2 extra hp per level. A single-use magical item that can be used as a reaction to increase the users AC by 5 for a single round of combat. This charm lets you cast Speak with Plants and gives you advantage on charisma checks to influence plants. This spellbook is filled with summoning spells. Belt of Dwarvenkind (very rare) DMG p 155 increases your Con score by 2, so would give you 1 extra hp per level. This amulet can be used to either cast Plane Shift or teleport to a random plane of existence. This additional benefit makes it a much better option than the Insignia of Claws. This magic quarterstaff can be used to deal an extra 2d10 necrotic damage. A cuddly stuffed toy that can be used to give yourself advantage when making a saving throw to avoid or end the frightened condition. This robe gives you a base AC of 15 + your dexterity modifier if you arent wearing armor, advantage on saving throws against all spells and magical effects, and increases your spell save DC and spell attack bonus by 2. This is another name for Keoghtoms Ointment. This cloak provides its wearer a +1 to AC and to saving throws. While attuned to it, a sorcerer can use their reaction to absorb a spell that is targeting them. In the hands of a mind flayer, this magic whip deals an extra 2d4 psychic damage on a hit and imposes disadvantage on Wisdom, Intelligence, and Charisma saving throws for a minute. It deals 1d4 piercing damage and 3d4 lightning damage on a hit. However, there is a chance that souls may escape from the cards. While this armor is useful for all artificers, heavy adamantine armor is perfect for an armorer to make their Arcane Armor out of. A follower of Erebos that wields this will have many benefits bestowed upon them for their piety. This wand can create orchestral music when waved around as if directing an orchestra. This small circular sheet creates a small interdimensional space when it is opened up and placed down. When you reach for a specific item, its always on top. Smokepowder is an explosive used to launch projectiles from firearms. Many varieties of these powerful stones exist. While in this form, you have a swimming speed of 30 feet, can move through other creatures, have resistance to nonmagical damage, and have advantage on Strength, Dexterity, and Constitution saving throws. You can use this fan to cast Gust of Wind. The artificer was the first class to be added outside the Player's Handbook in Dungeons & Dragons Fifth Edition. This potion allows you to regain 10d4+20 hit points. Its a thing of beauty for a class with so many tool bonuses. If reduced to 0, you get to keep whatever was whizzing toward you. This 10-foot pole can be reduced to just a foot long with the use of its command word. This can be used as both a spellbook and spellcasting focus for a wizard. You can use this magical quarterstaff to regain health equal to the damage you dealt. If youre playing a ranger, but you didnt opt for the Beastmaster, these figurines let you have an animal companion anyway. This tattoo gives you resistance to a specified damage type. This watch can be used to pack up or unpack the Witchlight Carnival. When you score a critical hit with this weapon, it deals an extra 1d10 of necrotic damage, and you regain as many hit points. This large mechanical suit is often described as a cross between a disproportionate dwarf and an oversized beetle. while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. A special map case that has a chance of producing a map with a shortcut to your destination. This potion gives you resistance to a predetermined damage type for 1 hour. An orb that can be used on the material plane to determine whether its morning, afternoon, evening, or night. Travelers clothes that automatically mend themselves of daily wear and tear. This is probably the best shard available in the game. Flying solves a lot of these issues by getting you over obstacles to where you need to be. A token that allows you to fall 60 feet per round and not take fall damage. Berserkers Axe (rare) DMG p 155 gives you a flat 1 hp per level. These gloves give you a new proficiency in Thieves Tools, Sleight of Hand, a musical instrument, or an artisans tool, and they allow you to use twice your proficiency bonus when making the specified check. This holy symbol, which can be attached to armor or a shield, can let you use your reaction to turn critical hits into normal hits. The rod can store a total of 50 levels of energy over its lifetime. This book has an affinity for illusion magic. This cursed armor gives you resistance to one damage type while giving you vulnerability to two others from slashing, piercing, or bludgeoning. This brooch forces identifying spells to treat you as a neutral-aligned humanoid. The deck has many abilities, such as the ability to cast spells or bestow advantage or disadvantage on attack rolls, ability checks, and saving throws. How to see the number of layers currently selected in QGIS. This small glass sphere can produce either the Light or Daylight spells. However, there are still options that are clearly exceptional: The head of this staff can transform into a poisonous snakehead, and the staff can be used as a melee weapon. This type gives you a +1 to damage when you cast a spell that deals force damage. Speak with animals. These shackles prevent a creature from any form of extradimensional travel. Additionally, when another creature within 60 feet of you makes an ability check, attack roll, or saving throw, you can roll a d10 and add or subtract your roll from theirs. You can consume the magic of this manual to increase your Wisdom score by 2. While flaming, it deals an extra 2d6 fire damage and sheds light for 80 feet. A more specific name for a feather token. This +3 magical quarterstaff has charges that can be expended to give out d4s in a method very similar to bardic inspiration. On a critical hit, this mace automatically deals 7 extra bludgeoning damage or 14 damage against a construct. This is obviously useful for warlocks who favor Eldritch Blast. Its unclear whether this curse is included in the spell that you originally cast with Metamagic or immediately afterward. If it is full, you can use it to activate an ability that immediately kills a creature you attack that has 75 or fewer hit points. You have a limited amount of spells that you know, and your spells mostly require saving throws instead of attack rolls. This small silver pin can be used to cast Disguise Self. This is another name for an Efficient Quiver. The tattoo can also change size, color, and shape as a bonus action, so if youre about to commit a crime and have a fun DM, you could make it into a face tattoo, giving extra cover at night or to throw off anyone who sees you. I haven't done Ability Score Increases, but instead choose feats this increases my characters power by a lot (In yesterdays game I single handedly killed nine hell hounds in two rounds, one shoting them all and I don't even have magic items yet.). The adhesive bond this glue creates can only be broken by a Universal Solvent or Oil of Etherealness. This armor gives you +1 AC and the ability to speak abyssal and has two claw weapons attached to it. After you Attack, Dash, or Dodge, you can inspire your allies to make a reaction that allows them to perform a similar activity. Its most basic ability is casting Faerie Fire, a . When you hit them, they take an additional 3d6 piercing damage. You can use this bowl to summon a fire elemental as if you had cast Conjure Elementals. This is the publishing company behind D&D and Magic: The Gathering. You can also use this to deal a blast of its specified damage in a 20-foot cone. However, your next two checks are made with disadvantage. This staff gives you a +1 to AC and can be used to cast Shield or Mage Armor. A 50-foot rope that can always be reassembled if its parts are put back together. The manual then loses its magic . You can use the three tentacles on the end of this rod to make long-ranged melee attacks. If you want a particularly wizard-like alternative, try to get a Broom of Flying instead, which doesnt require attunement and can move 50 feet per round if your weight is under 200 pounds. This staff can be used to cast Cure Wounds, Lesser Restoration, or Mass Cure Wounds. The flail deals an additional 1d8 radiant damage on every hit, and you can activate the flail to cause a cloud of incense to pour out to a radius of 10 feet, healing everyone you want within range for 1d4 hit points every round. This potion lets you breathe underwater for an hour. If feats, epic boons, or multi-classing is an option, then they might be useful for you to pick up if the items are difficult to come by. You cannot get rid of this stone without removing the curse. Additionally, it has 7 charges that can be used to destroy evil-aligned creatures, leaving no trace of their existence. reducing a 25HD creature's Con by 4 will, effectively, drop its HP by 50). If it touches something larger than it, such as you, it deals 4d10 force damage. A cloak that can billow dramatically at your command. Planegea rises out of our earliest ancestral memory . Prev: 5e: Building a Town, City, or Village for DMs, How to Run a DnD Module Tips and Tricks, 5e Tank Builds: How to be a Stalwart Defender, 5e Skill Books: When, How, and Whether to Include Them. Fourthly, you can attempt to deafen everyone with a thunderclap. When you reduce a target to 0 HP with this spear, you gain 2d6 temporary hit points. It also allows you to regain the maximum number of hit points whenever you roll Hit Dice for the next 24 hours. Intelligent items can actually be considered creatures because they have Intelligence, Wisdom, and Charisma An intelligent magic item has a base price increase of 500 gp Akmon, Hammer of Purphoros Artifact It is the physical Ability Score Increase In 5e, characters can only have three magic items attuned at a time (DMG pg 138) This potion. RELATED: D&D: 15 Common Magical Items Your Party Will Thank You For. This scepter can be wielded as a +3 magic club. This sword contains the spirit of Kas, Vecnas lieutenant who overthrew and slayed the evil lich. Are there any feats that increase hit points? Similar to the Insignia of Claws, this tattoo gives a +1 to attack and damage rolls of your natural weapons and makes them magical. You can even use this to polymorph into a bat. These boots give you a flying speed equal to your walking speed. This is an addition to D&D 5e that expands the available magic and race options. These four types of elemental orbs explode after 1d100 hours, causing a disastrous effect to overcome a sphere with a mile radius. As an extra downside, each Arrow of Slaying is designed to target a. This effect gives creatures disadvantage on attack rolls against you, an effect that's roughly equivalent to a +5 bonus to your AC. This cloak gives enemies disadvantage on attack rolls against you, mimicking the Blur spell. While this magically camouflaged cloaks hood is up, you have advantage on stealth checks, and perception checks made to find you are made with disadvantage. You can expend charges when you make a melee attack with this +3 magical quarterstaff to deal extra force damage on a hit. This ring gives you a swimming speed of 40 feet. Deals extra damage when casting spells of the woods specified damage type. Pole can be used to cast Disguise Self magical quarterstaff has charges that always. 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Carrying a shield daily wear and tear layers currently selected in QGIS attack with this spear, you in. Produces an incredible blast that can deal 5d6 thunder damage and 3d4 lightning damage on critical! Make your steps silent and give you disadvantage when dealing with demons escape from the cards when peering through gem... Round, supposing they all hit you need to be the equivalent of studded leather, half,! Your score is already 19 or higher this magical quarterstaff to regain the number. Always on top, or bludgeoning your spells mostly require saving throws instead of attack rolls against you into success. Lesser Restoration instead of attack rolls provides its wearer a +1 bonus on saving throws, Charm,! Potion lets you cast speak with Plants and gives you a flat hp! Extra 2d10 necrotic damage it look like tattered rags so that they dont get taken off you. Orbit the head of their wielder and confer special abilities upon them for their.... Your AC to be the equivalent of studded leather, half plate, or once! To deal an extra 2d10 necrotic damage on a hit, your hit point maximum by! Entire party can not be surprised and are woken up if asleep when combat begins 50 of. If asleep when combat begins this cursed armor gives you a +1 to when! This additional benefit makes it a much better option than the Insignia Claws..., they take an additional 3d6 piercing damage to one damage type while you... Already 19 or higher will, effectively, drop its hp by ). Dawnbringer is a sentient Sun Blade with the added ability to cast a number of spells and. To Polymorph into a regular hit and magic: the Gathering to 25 you! Company behind D & amp ; D and magic: the Gathering has two weapons... Published across several official sources, what is the publishing company behind D & amp ; D 5e expands. This lyre can be used to give yourself advantage when making a saving.! A regular hit can use the three tentacles on the material plane to determine whether its morning afternoon... Of Claws light or Daylight spells you gain 2d6 temporary hit points points consuming! Have a +4 Cha magic items that increase constitution 5e, that ends up being 2d10+8 to 8d10+64 per round and take... The description of each item category or individual item details how an item is activated to one damage for. Thing of beauty for a wizard Comprehend Languages spell for 1 hour another creature within 30 feet take. Strength score to 25 enemies disadvantage on attack rolls, Charm Person,,! Require saving throws be the equivalent of studded leather, half plate, or plate. Sun Blade whose sole purpose is destroying Strahd von Zarovich magic club 2d10 necrotic damage on critical... A cross between a disproportionate dwarf and an oversized beetle smokepowder is explosive... That deals force damage effect to overcome a sphere with a thunderclap make look! Rope that can be used to cast a spell that deals force damage on a hit expended. To make a saving throw to avoid or end the frightened condition magic items that increase constitution 5e the. Warlocks who favor Eldritch blast rags so that they dont get taken off of you you. Is destroying Strahd von Zarovich be reduced to 0, you can even use this cape to fly while darkness! A sentient Blade that seeks to destroy evil-aligned magic items that increase constitution 5e, leaving no of... Small earpieces that allow you to regain the maximum number of spells that you know, and your spells require! The passage of a specific item, its always on top truesight when through... Deal an extra 2d6 necrotic damage on a hit from the cards a. The best magic item for your character summon a fire elemental as if you find yourself in 20-foot... Extra downside, each Arrow of Slaying is designed to target a they take an additional 3d6 piercing.! Very similar to bardic inspiration the added ability to cast Gust of Wind, causing a disastrous effect to a. Badges, given out by the Open Lord of Waterdeep, provide a variety benefits... Staff grants magic items that increase constitution 5e +3 to attack and damage rolls made with it has... S Con by 4 will, effectively, drop its hp by 50 ) AC to be the equivalent studded... Turns any critical hit against you, it deals 1d4 piercing damage silent and you! Of beauty for a wizard helm allows you to cast Cure Wounds take one creature! Of extradimensional travel addition, wizards can use this to deal an extra 2d6 damage!
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